- Age / Gender:
- 25, Male
- United States
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I am a video game/film music composer. I would love to work with you in a new project! If you wish to contact me feel free to send me a message here or on Skype!
- Community Stats
Level 5 Musician
Ranked as Civilian
This track is a re-score of a scene from the movie "Inception." It's one of my projects for my senior film scoring portfolio. Basically we had to re-create all of the audio from sound effects, dialogue and music for a scene of our choice. Obviously my job was to re-score the music and this is what I came up with.
Also, this is the most insane amount of video editing I've ever done. I don't usually do this, but I just had to for a track like this! (...and partially because I always forget to bring a camera with me when I go to record)
I was able to make an awesome video that had everything from FL Studio, Sibelius, Pro Tools and some recording studio camera footage!
Full orchestral scores and MP3 downloads:
Some compositional notes:
Essentially, most of you familiar with the work of Hans Zimmer, I followed what he did for the most part from the original music that was in this scene. You might have to take into consideration that the sound effects and dialogue also come into play when it comes to deciding how to compose music for a scene. Some parts I feel don't really compliment the chase scene as well, but with everything that's going on that you aren't hearing (because I muted everything else in the scene besides the music) works pretty well with what I have here. That being said, it was hard not to include some hard hitting rhythms and the power of the low brass. I didn't even consider woodwinds. It would've added some other character to the score that I think wouldn't have fit at all. We're pretty much looking into recent trends in film scoring with ostinatos and brass lead lines and of course the overpowering percussion to drive the action forward. Some electronica concepts were also explored mildy in the percussion parts. Harmonically I kind of just toyed around with parallel chromatic movement of the main ostinato's centricity; Moving parallel from one key center to another. The "B" section when things get slowed down a bit, I observe the same ideas but ad a bit more dramatic elements that flow a little lighter to help contrast the mood. In the mix with everything else, the music is kind of in the background and really helps to compliment the vast snow environment our main characters are conversing in. All the elements from here on out are taken from the main ideas heard earlier. I would like to add that I just arbitrarily decided to change up the ostinato for the final "car chase" just because. I'm sure most people wouldn't notice since it is pretty much the same pitch sets from last time, I did want to create the idea of change, and moving forward as many would know from basic cinematography that usually any sort of "moving forward" character or object from a frontal view usually represent some sort of progression in the plot. So if there is any idea of "Inception" in my original film score here, there you have it.
Thanks for listening in guys!
I promise I'll update this more often.
See you next time!
Recent Game Medals
Total Medals Earned: 25 (From 6 different games.)