I am a video game/film music composer. I would love to work with you in a new project! If you wish to contact me feel free to send me a message here.

Matthew Pablo @deadlyfishes

33, Male

Music Composer

Berklee College of Music

United States

Joined on 5/15/11

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deadlyfishes's News

Posted by deadlyfishes - February 19th, 2016


Yes, I know, I haven't posted on NG or been active on here since I've been busy with many animations, short films and game soundtrack work the past 2 years or so...

BUT! I wanted to see if any of you will be attending game related events, since there might be a chance of a possible meet-up, hangout, whatever. I will be doing a talk/panel/workshop at some of these events, but for the most part I will be attending, enjoying the sights and exhibiting with some wonderful game developers!

So here are the conventions I'm attending this year:

Game Developer's Confrence - San Francisco, CA (My new hometown, come say hello sometime!)

PAX East - Boston, MA

E3 - Los Angeles, CA

Gamescom - Cologne, Germany

Tokyo Game Show - Tokyo, Japan

PAX Australia - Melbourne, Australia

I would love to hangout and network with some of you guys :D


Posted by deadlyfishes - November 6th, 2013

This track is a re-score of a scene from the movie "Inception." It's one of my projects for my senior film scoring portfolio. Basically we had to re-create all of the audio from sound effects, dialogue and music for a scene of our choice. Obviously my job was to re-score the music and this is what I came up with.

Also, this is the most insane amount of video editing I've ever done. I don't usually do this, but I just had to for a track like this! (...and partially because I always forget to bring a camera with me when I go to record)

I was able to make an awesome video that had everything from FL Studio, Sibelius, Pro Tools and some recording studio camera footage!

Full orchestral scores and MP3 downloads:

Some compositional notes:
Essentially, most of you familiar with the work of Hans Zimmer, I followed what he did for the most part from the original music that was in this scene. You might have to take into consideration that the sound effects and dialogue also come into play when it comes to deciding how to compose music for a scene. Some parts I feel don't really compliment the chase scene as well, but with everything that's going on that you aren't hearing (because I muted everything else in the scene besides the music) works pretty well with what I have here. That being said, it was hard not to include some hard hitting rhythms and the power of the low brass. I didn't even consider woodwinds. It would've added some other character to the score that I think wouldn't have fit at all. We're pretty much looking into recent trends in film scoring with ostinatos and brass lead lines and of course the overpowering percussion to drive the action forward. Some electronica concepts were also explored mildy in the percussion parts. Harmonically I kind of just toyed around with parallel chromatic movement of the main ostinato's centricity; Moving parallel from one key center to another. The "B" section when things get slowed down a bit, I observe the same ideas but ad a bit more dramatic elements that flow a little lighter to help contrast the mood. In the mix with everything else, the music is kind of in the background and really helps to compliment the vast snow environment our main characters are conversing in. All the elements from here on out are taken from the main ideas heard earlier. I would like to add that I just arbitrarily decided to change up the ostinato for the final "car chase" just because. I'm sure most people wouldn't notice since it is pretty much the same pitch sets from last time, I did want to create the idea of change, and moving forward as many would know from basic cinematography that usually any sort of "moving forward" character or object from a frontal view usually represent some sort of progression in the plot. So if there is any idea of "Inception" in my original film score here, there you have it.

Thanks for listening in guys!

I promise I'll update this more often.
See you next time!

From sequencer to notation and finally to the recording studio! A look into the making of my epic film score: "Dream Raid"

Posted by deadlyfishes - August 12th, 2013

Me and Hikarian wanted to show some behind the scenes of our entry for NATA 2013. I put together a look into the musical score which shows my notation and some of my spotting notes.

Here is the video of the score with the animation. This shows how I scored the music against Hikarian's animation:

Here is more information on our submission for NATA 2013 from my previous news post in case you missed it:
http://deadlyfishes.newgrounds.com/news/post/859 749

A behind the scenes look into the music of "Little Merry Ego"

Posted by deadlyfishes - August 7th, 2013

Hikarian has been one tough competitor this year for the NATA contest, but all things must come to an end and here it is.

I was tasked with scoring Hikarian's entry for the final round, and it has been quite a task. It was pretty difficult to conceptualize only writing for piano to something really awesome like this! I don't want to give away too much so let's get to it now!

----If you guys are wondering about the score and some of my compositional notes, I wrote a little something in the description in the entry as well as the actual score in PDF format.

Here is the entry posted here on NG:

Here is the entry posted on YouTube:

Here is the notation only video posted on my YouTube:

Here is the audio submission here on NG:

Looking for the MP3 download and the PDF Score?
Here is the link from my official website:
http://www.matthewpablo.com/archives/new-animati on-score-8-7-13


NATA 2013 Final Round -- Our submission!

Posted by deadlyfishes - July 24th, 2013

I-smel recently recommended me on his list of people who you should follow on Newgrounds!

See his news post here:

Thanks a bunch for the recommendation, and for providing NG with a lot of these other contributors who submit awesome stuff!

Posted by deadlyfishes - June 24th, 2013

I posted up a track not too long ago back in March in light of St. Patrick's day called "Ireland's Coast" which featured live players and soloists!

Step wrote a pretty hefty review, and I'd like to share it with you guys here on my news feed in case you might've missed it!

Here's the track:

Here's Step's review:

Hey man. I really felt the need to review one of your songs one time, so I thought I should satisfy my urge eventually. And here I am! This is one of my favourite songs from you and I'm glad you post your stuff on despite obviously being someone who makes professional-quality music like this. Your interpretation of the Irish style is absolutely excellent, and what better time to review it than on St. Patty's Day?

Also man I love that they increased the character limit, now I can write full reviews freely!

Let me get the obvious stuff out of the way. This is undeniably catchy. I have a real soft spot for music in this style to the point that I sometimes go out of my way to search for Irish/Celtic music in the Audio Portal search bar just to have more music to download, and I desperately want to try making it sometime. I'm a big fan of the energy in this track and how you keep it constant but not tiring by using those drums that are full of energy. The melodies themselves are very happy and exciting; something I would definitely picture in a travelogue. I know I'm going to have this melody in my head for days to come.

There is one main problem that I have with this track; something which may have been hard to avoid in this kind of music. As much as I absolutely adore your melody and think it's very catchy, it's unfortunately predictable and generic. The cadences are incredibly typical and don't vary much, and sadly the composition in this doesn't have that much creativity. The only thing that I really commend you for in creativity was how well you managed to change key for the repetition of the melody at 1:04.

Of course, throwing in some more interesting chords and things may have killed the charm of the track; in my opinion you should've added some more interesting composition to complement rather than replace what you already have here. A few more counter-melodies to play alongside the main melodies would have been lovely as well, and would be able to open up the doors to so many more interesting harmonies. I feel that the fact that the composition here is quite standard and typical makes it lose a bit of its identity, making it more "just another Irish song", albeit a well-made one, rather than something really special, if you know what I mean.

That's just me being a nitpicking bastard though, in all honesty your composition is beautiful and its simplicity allows it to appeal greatly to pretty much everyone, and probably for the purposes of the project it's better like this. As a standalone song, I would've liked some more creativity, which I'm sure you have, to shine through a bit more, but don't worry about it; the composition is great as it is :P.

Your structure and progression are fantastic man. You have such a firm grasp over it and know exactly what you're doing! I have officially fallen in love with how you introduce the melody at 0:23. It's the main melody but it comes in so modestly, and then it opens up gorgeously at 0:38. The way you structured the song makes it very much like a journey. You don't really have as much of a clear 'Section A' followed by 'Section B', etc... but rather this feels like a flow of melodies that intertwine very smoothly with each other. Great use of repetition too.

Needless to say, your transitions are great. As I said above, I love how you did that key change and then played the melody in another key. I was worried it would get repetitive but it honestly didn't; the key change actually added a whole new flavour to the composition. Perhaps the only transition I'm not too happy with is 2:23. It was introduced similarly to its counterpart exactly 2 minutes before it, but while it worked the first time, the second time it shouldn't have such a modest entrance. It's the last time that melody is shining. Give it a more ballsy entrance! A proper buildup would've worked great.

The instrumentation is great, man. Your drums fit so well with your melodic instruments which, by the way, are perfect. The people who played those live instruments are very talented. The playing was immaculate, especially whoever was in charge of the lead cello melodies. The grace notes are very tastefully used and I'm glad they're used here because I can't imagine an Irish song without grace notes haha.

What I'm also very impressed with is how well you mixed them together man. I know from experience that mixing in live instruments is a totally different story from mixing sampled instruments. Sampled instruments from VSTs like East/West or Symphobia are mixed and mastered to be ready for use, whereas live instruments not only require good recording but careful use of EQing and sometimes compression. However, you incorporate them absolutely wonderfully over here.

Hell, all of your mixing is great. The mix is quite deep and full up, but everything is allocated its own little space, and not at one instance does one thing wrongly overpower another thing... well except maybe the less boomy drum hits. The bigger hits are easy to hear but they only come in once in a while and the smaller percussive hits are more drowned out, most notably when the song reaches some big climaxes. Maybe you can try buffing up the high end on the weaker percussive hits to make them a bit clearer? I dunno.

One tiny thing I need to mention is that if you focus on the drums you'll notice that they really don't have much variety to them. I would've liked some more fills in this department. Some more complex tambourine rhythms would've also been appreciated, with more varying velocities. Those are the sole issues I have with the drums, because other than that the drums were highly fitting and the drum and cymbal rolls were especially useful to increase intensity.

Overall, I love this track. While I do have some issues here and there, you're a highly talented composer and I hope to someday reach this level of quality! Great work man, you really know what you're doing and I'm proud to have been the audio moderator who approved you back when you posted your first few tracks :3.


Posted by deadlyfishes - March 31st, 2013

Just got back from a long day at the recording studio to record a cue for a film I'm composing music for!

So here's a rough mix from today:


Here's the score/sheet music if anyone is interested:

I've got a long mix and mastering session tomorrow morning so any advice would help a lot!
Thanks guys, have a great Easter, or what's left of it.

Posted by deadlyfishes - March 30th, 2013

I'll be recording in the studio this afternoon and tomorrow morning. My mix sessions will be on Monday, so those of you who follow me on NG, YouTube and my website, there are some awesome new tracks from the studio coming soon!

One of which is a live recording studio orchestra of this piece:


The other tracks don't have mock-ups or anything, they will just be recorded right then and there.

Hopefully, I will be able to get a video of the studio sessions for an inside look on how some of these projects come together.

Also, I'll be gearing up for E3 2013 and PAX Prime 2013! Looking forward to presenting and speaking there this year. I'll post more info about it closer to the days of the conventions.

Have a great weekend!

Posted by deadlyfishes - March 9th, 2013

Dungeon Plunder is a fun casual roguelike dungeon crawler with randomly generated overland and dungeon maps rendered in crisp, high quality isometric graphics. Dungeon Plunder features original music composed by me!

Check out the game on iTunes

Check out the official game trailer:

Dungeon Plunder gameplay featured on IGN

Moore, Kevin. "The other thing is the music, which is hands down the best thing about the game. Produced by a dude named Matthew Pablo, it's well done, with a great suggestion of adventure. ...I dare you to tell me you don't like it." Swipe Magazine March 6th, 2013. Online Review.

Dungeon Plunder: Official Soundtrack available on iTunes!

Dungeon Plunder - Now available for iOS!

Posted by deadlyfishes - March 5th, 2013

I finally finished recording my live session players for my Irish/Orchestral tracks I did for a travelog commercial promoting tourism for Ireland.

You can find both of the versions here on my NG Audio Portal:

Travelog Edition (This was the actual underscore from the commercial):

Live Players:
Matthew Zerweck// Fiddle

Soundtrack Edition (This is an extended cut I made that works well as a standalone video game or film audio track):

Live Players:
Matthew Zerweck// Fiddle
Joseph Su// Fiddle
Niki Giermasinski// Flute
Sam Clark// Cello
Ansel Cohen// Cello

If any of you are interested in checking out the scores (sheet music/notation) of these tracks you can find them here on a post I made on my website. You can also check out the MOCK-UP versions (virtual instruments) of these tracks as well:


New Irish/Orchestral Sountrack music! Just in time for St. Patricks's Day!